
The last group of vents lets players sneak between Cargo Bay, Showers, and Lounge. The vents between Viewing Deck and Vault don’t connect to each other, however, and players must pass through the Cockpit if they want to use that circuit.Ī venting path connects two sides of Gap Room to Main Hall, while a vent setup on the bottom part of the map links Kitchen, Engine Room, and the lower section of Main Hall. The vents in Cockpit connect the area to Viewing Deck on the bottom of the map and Vault on the top. 'SUS' executes the command associated with the colour. The programs mostly consist of colours followed by the word 'SUS'. GGGUUUUYYYYYSSSS I SWEAR I SAW RED Venting in among us, GGGUUUUYYYS YOU. The code is meant to look like conversations that are common in-game. you would hop inside of a vent to get to another place. It is based on the popular game known as Among Us. Despite the new dynamics, however, venting still works the same in Airship.Īll four vent setups in Airship have three entry points, but the vent circuit on the left side of the map has a twist. Among Us is an esoteric programming language created by User:Zero player rodent. The Airship Image via InnerslothĪmong Us’ latest map, Airship, is the largest map in the game, and it comes with a few unique ideas that don’t appear on The Skeld, Polus, or MIRA HQ. Here are some of the key paths.Īlmost every room in Mira HQ has a vent, meaning that imposters can sneak into almost any part of the map using the vents for stealth. There are plenty of vents to traverse as an imposter on this map, making elaborate designs and complex pathing routes for imposters.
#Among us vent update#
The update will be available on all platforms including iOS and Android.
#Among us vent Patch#
Innersloth is releasing a new patch for its multiplayer social deduction game Among Us which adds a new vent cleaning feature as well as a bunch of bug fixes, as was shared on the official Twitter last week. MIRA HQ is the map with the fewest rooms in Among Us. Among Us adds new vent cleaning task and bug fixes in new update. This is the longest venting path on the map. The final venting path links four points between Laboratory, outside of Laboratory, in Admin, and outside of Admin. The first is a single route between the top of the map, above Electrical, and a vent next to Laboratory on the opposite side. The other can take you between Electrical, O2, and right outside Electrical. The first is between Storage, Office, and the outside part of Communications.

You have two three-entry-point setups on Polus.

Some of the several venting options let imposters quickly traverse around some parts of the map. This map is larger than The Skeld but isn’t the biggest in the game. Polus is likely the second most played map behind The Skeld.
